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Spider-Man Remastered brings the beloved web-slinger to PC, wherein we’d say he belongs. With higher excellent rendering and stepped forward lighting outcomes, the remastered version America the photo constancy ante. But what kind of hardware will you want to get an awesome experience from the game? We’ve tested a set of high-quality image playing cards from AMD and Nvidia, starting from price range options up to the quickest GPUs available. We’ve also run through all of the settings to discover which of them have an effect on performance and pix high-quality to the maximum.

Spider-Man Remastered System Requirements
Let’s start with the reputable PC hardware pointers from Sony. The agency offers 5 potential configurations, spanning the gamut from 720p at minimal settings for weaker PCs and topping out at 4K and maxed out settings, such as ray tracing, for those packing some serious hardware.

The minimal spec must be in attain of almost all and sundry. All you want is a GeForce GTX 950 or AMD equal to 720p at 30 fps. The CPU requirements are also smooth and sufficient, with a Core i3-4160 or better. Just about any dedicated snap shots card made within the beyond eight years have to suffice, see you later as it’s an Nvidia GTX (not GT) or AMD RX version. There’s no point out of incorporated pictures, but we will see about trying out that quickly sufficient.

The endorsed specs are not too terrible either, suggesting a GTX 1060 6GB or RX 580, with a 4-middle CPU has to get the activity carried out and offer 1080p at 60 fps with medium settings. Here Sony without a doubt specifies AMD hardware, though as is regularly the case it factors towards extra current releases. Do you actually need a Haswell-era or better Intel CPU? Probably not, even though I didn’t strive to check out on whatever apart from my top-tier Intel Core i9-12900K.

For the very high preset, going for walks at 4K and 60 fps, there’s a huge soar in endorsed GPU hardware. The RTX 3070 and RX 6800 XT are very lots high-stop GPUs. Dropping right down to 1440p however enabling a few rays tracing outcomes bumps the AMD GPU another stage to the RX 6900 XT, and ultimately for the closing ray tracing experience, Sony recommends an RTX 3080 or RX 6950 XT — and 32GB of machine memory with one of the quickest CPUs to be had.

In trendy, Sony recommends stronger AMD GPUs for the pinnacle 3 settings. The RX 6800 XT normally competes favorably against the RTX 3080, whilst the RTX 3070 is greater of a fit for the RX 6700 XT. However, Spider-Man seems to be an Nvidia-promoted recreation, or as a minimum, it includes DLSS assist alongside FSR 2. Zero, which may additionally account for probably better Nvidia overall performance.

Spider-Man Remastered Settings Analysis
Let’s run thru the settings on an AMD and Nvidia GPU next, to look at which alternatives have an effect on performance and photo pleasant the maximum. We’ve tested at 1080p and maxed out settings, besides we failed to permit ray-traced reflections and we became off chromatic aberration as it blurs the doors regions of the screen and looks like crap, IMO. Then we’ll go through every placing and drop it to the minimum price, and allow ray tracing and chromatic aberration on those settings. We’ve additionally tested the 5 presets: very high, excessive, medium, low, and really low.

Right off the bat… Or spider?… It is quite clear that the Nvidia GPU performance is punching properly above its everyday weight elegance. The RTX 3070 manages 148 fps at 1080p with maxed-out settings and appears to be hitting some CPU limits, whereas the RX 6750 XT a GPU that normally barely outperforms the RTX 3070 according to our GPU benchmarks hierarchy lands at just 114 fps.

Part of that would be drivers, as we examined with Nvidia’s Game Ready 516. Ninety-four drivers that simply got here out for this game release. AMD has no longer launched Spider-Man Game Ready drivers, so we examined the latest 22.7.1 model. Still, we do not expect drivers alone to make up the 23% deficit.

We referred to that CPU bottlenecks might be restricting performance. The diverse preset display why. Going from maxed out settings to minimum Very Low settings stepped forward overall performance on the RX 6750 XT by way of 36%, however, at the RTX 3070, it only stepped forward performance by 16%. We additionally could not do higher than about one hundred sixty fps supply or take at 1080p medium, in spite of the quickest pics cards available.

Looking at the individual settings, on Nvidia, the simplest option that makes extra than a 3% difference in overall performance is ray tracing, in which the maxed-out Ray-Traced Reflections dropped performance by way of fifty four%. Otherwise, everything else is margin of error there is no integrated benchmark, so we manually recorded frame times at the same time as web-slinging across the city. Dropping Texture Quality, Texture Filtering, and Ambient Occlusion to their minimum values boosted framerates by more than one percent, but it’s approximately it.

On the AMD side of factors, Shadow Quality, Ambient Occlusion, and Screen Space Reflections all had a barely large impact on overall performance. Conversely, ray tracing’s handiest dropped performance by forty-nine. 5%. Considering AMD generally has inferior ray tracing hardware, this is a piece unusual.

Speaking of ray tracing, Sony launched an updated model of Spider-Man Remastered as we wrapped up checking out. It modified the settings menu a chunk, presenting barely any extra alternatives for refining the ray tracing settings. Where before there was a single Ray-Traced Reflections option that could be set to medium, high, or very excessive, now there are three settings: Reflection Resolution, Geometry Detail, and Object Range alongside a toggle for Ray-Traced Reflections. Sony says maxing out the object variety now represents a slightly extra stressful workload than the previous Very High setting for ray-traced reflections. However, in practice, it appears there is a negligible difference in performance less than one percentage.

Given the dearth of impact from a maximum of the settings, we’re going to confine our picture fine comparisons to the presets. We have maxed out settings, including ray tracing, plus the five presets within the above gallery.

While display screen area reflections are to be had, these faux reflections surely aren’t accurate, as you could see with the aid of evaluating the windows within the first and 2nd images. SSR is probably superficially convincing if all you’re searching out is the trace of reflections, however, the trees become filling the windows at the proper aspect of the screenshot, whereas XDR effectively suggests the contemplated Re-opt for the Osborn banner. It’s a small but noticeable factor, even supposing dropping half your framerate is painful.

The key distinction between the Very High and High presets is inside the shadows or greater efficiency of the ambient occlusion. HBAO+ Horizon Based Ambient Occlusion Plus is used for the Very High preset, whilst SSAO Screen Space Ambient Occlusion is used on the opposite presets besides Very Low wherein AO is off. SSAO puts shadows under the cars and Spider-Man, even if they’re no longer in direct lighting and would not certainly solid a shadow. Ray-traced lighting would do a better job, however, that could of course in addition reduce the frame rates for fantastically minor gains in shadow first-rate.

The High, Medium or even Low presets normally appear very comparable. Low takes success in texture excellent it is visible, but that’s the most effective predominant exchange. Very Low meanwhile disables SSAO as nicely, which without a doubt makes it appear a bit in the direction of the Very High preset in a few areas, even though it’s clearly worse in other elements.

The excellent information is that most photograph cards have to be able to cope with the Very High preset at 1080p, primarily based on our checking out. The simplest putting we strongly suggest in opposition to the usage of is Chromatic Aberration, and we’d hold Texture Quality as high as your VRAM permits and 6GB is enough for the Very High putting.

If you view the sizable pix inside the above gallery, you could see the blurriness that each of that purposes. The same is going for Texture Filtering, where you may want as a minimum some stage of anisotropic filtering (4x should be proper) to keep away from a few blurring of textures that are viewed at an oblique angle.

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Spider-Man Remastered Standard Performance
Let’s circulate directly to the benchmarks. We’ve decided on 8 GPUs, 4 each for AMD and Nvidia. We selected price range, midrange, excessive-end, and intense GPUs from each aspect, with tremendously similar retail pricing except for the extreme alternatives, in which the RTX 3090 Ti still costs pretty a piece extra. We examined at 1080p medium, after which 1080p, 1440p, and 4K with maxed out settings — which basically appearance similar to the Very High preset, however, we bumped up to 16x anisotropic filtering, very high shadow pleasant, and very excessive level of element.

Starting with 1080p medium, the top 3 GPUs are essentially tied, with CPU bottlenecks possibly being the perpetrator. That’s now not too unexpected, even though the truth that the RTX 3070 comes out in advance of the RX 6950 XT does improve an eyebrow. As stated in advance, Spider-Man Remastered appears to be an Nvidia promotional game, and sincerely that shows right here.

The RTX 3070 without problems outpaces the normally comparable appearing RX 6750 XT, with a 24% lead. It’s basically the reverse of what we have seen in Assassin’s Creed Valhalla opens in a new tab an AMD-promoted game wherein AMD GPUs trounce their Nvidia opposite numbers. The RTX 2060 in the meantime just edges past the RX 6600, and each is to be had for around $250 in recent times that is a form of funny, for the reason that RTX 2060 is faster than the RTX 3050 also sells for over $300. Finally, the GTX 1650 Super additionally easily beats the RX 6500 XT, through forty-three% where generally they’re pretty flippantly matched.

Things do not change a great deal at 1080p and maxed-out settings, except the GTX 1650 Super now falls under 60 fps. The RTX 3090 Ti nonetheless runs into CPU limitations, and the RTX 3070 is now 30% quicker than the RX 6750 XT. Also, notice that the RX 6600 is typically about 20% quicker than the RTX 2060, however here the RTX 2060 is 8% quicker.

At 1440p, the RX 6950 XT is eventually capable of leveraging its extra memory bandwidth and passes the RTX 3070, and the RTX 3090 Ti starts to pull away — it is still CPU confined, though, as it simplest dropped 3 fps in comparison to 1080p. The RX 6600 is likewise capable to drag in advance of the RTX 2060, but the RX 6500 XT changed into already struggling at 1080p and falls properly below 30 fps, so we dropped it from the charts 18 fps was what we measured, which turned into basically unplayable.

Finally, at 4K and most exceptional without ray tracing, things begin to look extra like what we would normally anticipate seeing. The RTX 3090 Ti nevertheless holds a huge lead of 22% over the RX 6950 XT, that’s higher than what we see in our usual GPU benchmarks rating, however, the 3090 Ti is anywhere from 10% slower to 30% faster across our complete suite of games. Spider-Man Remastered lands on the better end of that variety, however, it’s no longer a complete outlier at 4K. RX 6600 additionally leads the RTX 2060 now, and the RTX 3070 is the handiest 6% faster than the RX 6750 XT.

We did point out trying to run Spider-Man Remastered on integrated pictures as properly. Above, you can see what it appeared like with Intel Iris Xe (Core i7-1165G7) at 720p and minimal settings. The performance turned into the most effective round 6 fps, essentially a slideshow, and upscaling failed to assist topics.

Color me bowled over stunned, I say! Intel, the maker of the arena’s most famous picture solutions, has driver problems once more. I think it’s got bigger fish to fry, like making its Arc A380 paintings properly. Except, this is not a DirectX eleven recreation.

Also, the identical driver base is outwardly used for included and committed GPUs, this means that Arc nearly certainly doesn’t paintings right both. Maybe in an effort to get constant down the road, perhaps overall performance will improve as properly. Right now, though, you may want something from AMD or Nvidia in case you plan on trying to play Spider-Man Remastered.

Next up are the ray tracing charts, which means that the GTX 1650 Super falls by the wayside. Not that the budget RX 6500 XT does a great deal better, as regardless of “medium” ray-traced reflections enabled it simplest averages 20 fps. The RTX 3090 Ti and RTX 3070 nonetheless end up basically tied, whilst the RX 6950 XT and RX 6750 XT are approximately 15% slower and also land close together. Nvidia’s RTX 2060, in the meantime, leads the RX 6600 by means of a whopping 36% which honestly isn’t always too far out of the norm for complicated ray tracing video games.

Bumping as much as maxed-out settings, the RX 5600 XT receives dropped like a terrible habit, and the RTX 3090 Ti’s lead over the RX 6950 XT grows to 24%. RTX 3070 falls a bit at the back of the 6950, however, it’s also 21% quicker than the 6750 XT. And for budget ray tracing, the RTX 2060 comes out fifty-three% ahead of the RX 6600.

1440p and maxed-out settings with ray tracing stay almost playable at the five GPUs in our chart, although the RTX 2060 is sincerely borderline — DLSS or FSR2 might assist, which we’ll get to in a second. The 6950 XT and 3090 Ti in the meantime are nevertheless common at over 60 fps.

Finally, at 4K with the dial cranked to eleven, even the RTX 3090 Ti falls below 60 fps. The RX 6950 XT meanwhile manages 40 fps, which is playable but now not as easy as we might like. The RTX 3070 and RX 6750 XT drop below 30 fps as well, which became expected given what we saw at 1440p. Let’s see what FSR 2.0 and DLSS can do for overall performance.

Spider-Man Remastered Upscaling Performance
Depending on your GPU, Spider-Man Remastered has 3 unique upscaling algorithms to be had: Nvidia DLSS, and AMD FSR 2. Zero, and IGTI Insomnia Games Temporal Injection. We simplest examined upscaling on the RTX 3070 and RX 6750 XT, simply to maintain our sanity as we’ve got already run the take a look at series numerous hundred instances. Pray for me!

As referred to already, CPU limits are still in impact at 1080p medium with XDR DirectX Raytracing. The RTX 3070 gets 116–119 fps, with or without upscaling. The RX 6750 in the meantime gets 98–99 fps at native and with IGTI, even as FSR 2. Zero offers it a small bump to 102 fps. The CPU bottlenecks start to leave at 1080p with maxed-out settings, but.

The RTX 3070 gets seventy-two fps even as strolling at local resolution. With the three special upscaling options, all the use of the Quality mode, performance improves to 92–94 fps. IGTI can provide slightly higher overall performance for Nvidia 32% better than native, at the same time as DLSS and FSR 2. Zero both stepped forward performance by 29%. For AMD, ITGI affords the same performance advantage as FSR 2.0, a 25% improvement over local.

As the resolution increases, the benefits of upscaling also end up extra. At 1440p, DLSS offers the RTX 3070 a 24% increase barely less than at 1080p, a probable margin of error, FSR 2. Zero improves overall performance by 30%, and IGTI provides a forty-six% growth in fps. The RX 6750 XT meanwhile gets forty% greater performance from FSR 2.0 and 43% from IGTO.

Finally, 4K upscaling permits both GPUs to move from unplayable framerates to extra than 30 fps no longer perfectly clean, but surely adequate. The RTX 3070 gets a 46% increase from FSR 2.0 this time, fifty-two% from DLSS, and a huge 83% development from IGTI. Of path, as we’re going to see in a second, IGTI absolutely affords the worst pleasant of scaling out of the three. The RX 6750 XT then again sees a 69% growth from FSR 2.0 and 75% from IGTI.

We’ve focused on upscaling with XDR enabled, however you may also use it with widespread rendering. CPU limits clearly end up an issue on faster GPUs, but. The RTX 3070 as an example only improved by way of 5% at 1080p without XDR, but it was 30% faster at 1440p and 45% faster at 4K using DLSS Quality mode. The RX 6750 XT by contrast wasn’t hitting CPU limits as tough, so it advanced by way of 17% at 1080p medium, 22% at 1080p max, 26% at 1440p, and 40% at 4K.

The brilliant factor is approximately FSR 2. Zero is that it’s going to work with quite an awful lot any GPU, though the gains won’t be as terrific. We additionally only did certain performance testing with Quality upscaling modes. We wouldn’t recommend using the Performance mode at 1080p, but you can certainly break out with it at 4K.

Spider-Man Remastered: Upscaling Algorithm Image Fidelity
Upscaling overall performance is not the simplest issue to recall, as a bad nice upscale might make any fps gains meaningless. Above and once more, you’ll want to view the original photos you may see the local mode compared to the Quality and Performance modes for the 3 upscaling algorithms.

In trendy, with Quality mode upscaling, we found DLSS and FSR 2. Zero appeared quite similar, with DLSS taking the overall photo fidelity crown. The grill on the automobile proper in front of Spider-Man, as well as the strains at the homes, both look better with DLSS enabled in our view. FSR 2.0 is close, but IGTI appears ways worse.

Turning to the Performance modes, DLSS and FSR 2. Zero nonetheless appearance k, although a few matters like the reflection on the hood of the automobile absolutely look worse than at native. The strains on the homes nonetheless pop a lot more, even though whether or not that’s genuinely correct or now not is arguable. IGTI meanwhile appears very blurry, and it’s something we might best advise the usage of if you have a completely sluggish or antique GPU.

One element to mention is that, whilst you can’t see it as a lot in the still screenshots, there is some occasional temporal distortion with the upscaling solutions enabled. Look at this one, listening to Spider-Man’s hands. This is with FSR 2.0 Performance mode, and it was regarded absolutely awful till we exited and restarted.

It sounds as if even though Sony is still working to improve the upscaling consequences, but, so you won’t see those problems if you’re gambling days after release. It’s also a reminder that upscaling solutions are not simple plug-and-play algorithms. You need to provide the right facts, within a high-quality format. Otherwise, it is garbage in, garbage out.

Spider-Man Remastered: Closing Thoughts
Some might also sense otherwise, however, the addition of keyboard and mouse support in Spider-Man Remastered’s PC port is outstanding. Swinging across the metropolis, I as a minimum wouldn’t recognize from the feel of factors that this is a console port. It’s too bad it took Sony four years to get round to making this happen, but that is absolutely the definitive edition, specifically if you have a amazing PC and might run it with all of the bells and whistles enabled. Hopefully, Sony will bring the Miles Morales sequel to PC sooner in preference to later.

Make no mistake, the ray-traced reflections are very annoying of your GPU, but they do appear better. You can sincerely play without them, and also you might not notice they’re missing. But there are lots of instances in which the display area reflections just look incorrect as soon as you’ve performed with RT enabled.

Overall, however, regardless of maxed-out settings, Spider-Man Remastered runs pretty properly. The RTX 2060 for instance is eminently playable at 1080p, especially with DLSS or FSR 2. Zero enabled. AMD RX 6000-collection proprietors can also cope with 1080p on playing cards as low because the RX 6600, as soon as you turn on FSR 2.0, though RX 6500 XT or RX 6400 owners will probably want to play without ray tracing enabled. Turn off ray tracing and run at medium settings and just about any devoted photos card need to without problems wreck 30 fps, and often 60 fps.

It’s additionally interesting to see a brand new important sport launching with each DLSS and FSR 2.0 support out of the box. Nvidia has sent out a few PR blasts talking approximately the DLSS guide, which in the past has commonly intended a sport wouldn’t get FSR aid till later, if ever. With that approach, all of us and all people that play Spider-Man Remastered may have an awesome upscaling option available. We’d still use DLSS if you have an RTX card, however at the least AMD users and Nvidia GTX owners may not get omitted within the bloodless.


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